Starfield Load Order Template - I have used it on my xbox to both determined where new mods groupings should go, like ship mods, and verify my own mod order. Setting the right load order for your mods is a crucial step to enjoying a stable modded game. Starfield seems to have a few areas that require strict load order positioning. Load order # load order in starfield is largely similar to how it works in skyrim special edition and fallout 4, but there are a few new behaviours. If you're using mods that fit more than one category, put it in whichever takes priority. The load order optimisation tool (loot) can help with that, by providing automated load order sorting that's simple to use and fully customisable. If you are looking for a good template as a refence for mod ordering, especially on the xbox console, u/saigaiii has put out this really great google doc linked below. Starfield 's load order is typically set by default to organize plugins by date modified rather than a set priority. Here is my current load order. For example, the uc empire mod is both a mod that replaces textures and adds armor, but textures is higher on the list, so it goes in textures. This is the one i was running before my current play through. In general, though, revert to a save before the module was introduced to the load order. Also as a reminder bgs states and still does not recommend changing the load order or uninstalling mods mid game. Here is the link to the template i’ve created. I'll be referencing a reddit post that goes into great detail.
Simple Starfield.ccc File For Organizing Load Order Without The Need For Another Plugin File Or Program.
Today, im going to be breaking down the mod load order and giving my opinion on how you can make your game run smoother with mods. Load order # load order in starfield is largely similar to how it works in skyrim special edition and fallout 4, but there are a few new behaviours. I'll be referencing a reddit post that goes into great detail. I have used it on my xbox to both determined where new mods groupings should go, like ship mods, and verify my own mod order.
This Is The One I Was Running Before My Current Play Through.
Eventually, more complex mods in starfield may come with removal prep routines. The load order optimisation tool (loot) can help with that, by providing automated load order sorting that's simple to use and fully customisable. Here is my current load order. If you're using mods that fit more than one category, put it in whichever takes priority.
Starfield 'S Load Order Is Typically Set By Default To Organize Plugins By Date Modified Rather Than A Set Priority.
In general, though, revert to a save before the module was introduced to the load order. If you are looking for a good template as a refence for mod ordering, especially on the xbox console, u/saigaiii has put out this really great google doc linked below. You should also be confirming conflicts and patching them yourself in. Here is the link to the template i’ve created.
Setting The Right Load Order For Your Mods Is A Crucial Step To Enjoying A Stable Modded Game.
Starfield seems to have a few areas that require strict load order positioning. For example, the uc empire mod is both a mod that replaces textures and adds armor, but textures is higher on the list, so it goes in textures. Also as a reminder bgs states and still does not recommend changing the load order or uninstalling mods mid game.